So I've been leading quite a few Kara/ZA raids lately, and I've been experimenting heavily on when to use each aspect. I still prefer keeping up viper, as it forces me to drink less during near constant trash pulls.
However, for boss fights, I've started using only hawk while chugging mana pots to see if I could tell a noticeable difference in DPS. Wow.. I had a couple people in the raid ask me what I did differently on some boss fight attempts (Prince Malchazar and Hex Lord Malacrass come to mind), when I did the first couple attempts using viper, and the next with hawk because the damage difference was very, very noticeable.
So this makes me wonder... if hawk + chugging mana pots every chance we can get, using a 1:1.5 marks shot rotation is our best way to do DPS, and never weave viper aspect into our method... what's the point of it (viper)? Strictly PvP? I can't use hawk in PvP really, cause mana issues are much, much more constrained and more important that typically trying to burst someone down.
Also, unless I'm grouped with a shadowpriest, it's still very difficult not to go oom using a 1:1.5 marks shot rotation while chugging mana pots using hawk 100% of the time.
It just doesn't feel right at all.
You know what I want? Combat Experience: This talent grants the hunter X MP/5 mana regen for every Y points of RAP the hunter has.
Yes, every build relies on using hawk for max raid DPS, but marks is the tree that focuses mostly on RAP: Careful Aim, Master Marksmen, Trueshot Aura...
I guess the intention was that Careful Aim would sort of let my mana regen scale as my int does, but we currently get crap for int on our gear, and not nearly enough MP/5. BM spec has less mana issues than marks, since you really only use steady/auto 99% of the time.
I just think it makes sense to change combat experience (which is a SORELY lacking talent as is) to focus more on mana regen that scales with the most prominent and focused stat in the tree: RAP.
On another somewhat related note: I've found that aimed shot is more BM friendly than MM, which is odd considering it resides in the MM tree. It's cast time is shorter due to serpents swiftness, whereas no additional bonus is provided for it in the MM tree. I'm still not sure how I feel about this, although I do feel some additional improvements to the talent could be implemented to make it better. It is MUCH harder to get on a desired target in the arena in some situations (not all, obviously), due to it having a cast time and people loving to LoS hunters than mortal strike. Taking this into consideration, it's not always reliable to get off on the target you want to, when you want to. This means that I sometimes feel pressured or forced into dpsing the target I can get it on, to actually make the MS effect useful (in that I'd be forcing them to dump healing mana to keep the perceived focus target alive).
That being said, I think adding aimed shot into the improved barrage talent would be a start, but possible dropping the bonus of imp barrage down to 4/7/10% increased crit chance.
I find myself really questioning myself as to whether I should bother taking imp barrage anymore, since the "burst" of multishot isn't really what wins games, but consistent, constant damage is. With my current gear, and specced to silencing shot, each point into Careful Aim nets me about 39 RAP, or 117RAP for 3 points. That's a pretty significant increase, almost the difference of using viper vs aspect of the hawk, and it's constant.
I just feel that imp barrage is actually a pretty weak arena talent in its current form, and that if you added aimed shot, but possibly toned down the bonus chance a tad to compensate, this would be a much more attractive talent.
3 comments:
"So this makes me wonder... if hawk + chugging mana pots every chance we can get, using a 1:1.5 marks shot rotation is our best way to do DPS"
No its actually worst way to do PVE DPS. Both BM and Survival hunters > MM in PvE. MM needs insane (fullT6) gear level to start moderately competing. (see Howitzer)
"Also, unless I'm grouped with a shadowpriest, it's still very difficult not to go oom using a 1:1.5 marks shot rotation while chugging mana pots using hawk 100% of the time."
Mark of Conquest + Alchemist Stone + Shaman(spring&tide) + mageblood + mana oil + chain felmana pots = sustained proper 1:1.5 rotation for medium lenght boss fights (up to 5-6minutes)
Now add chaining Scorpid Sting to target, mend pets, misdirects... on 10-15minutes long fights like Council. Where drinking mana might kill you because you can't drink HP. And no you wont get SP, healers and mages will.
"Yes, every build relies on using hawk for max raid DPS, but marks is the tree that focuses mostly on RAP"
This is why marks is actually LEAST affected by using Viper instead Hawk.
You see.. for BM increase of 155AP
shows more than increase of 170AP(155*1.1) does for MM. And BM spec has far better benefit for it in form of Improved AotH (haste).
For Survival too 155ap means more than 170 for MM, thats because of large (up to 47% in my raid case) crit rate. (scaling AP-Crit * simmilar to locks Spelpower/Crit ratios with Ruin).
"I guess the intention was that Careful Aim would sort of let my mana regen scale as my int does, but we currently get crap for int on our gear, and not nearly enough MP/5"
Sure, get int and mp/5... but introduce 2 raid sets and 2 different random drops then for hunters. As Survival, I DON'T WANT TO HEAR about intellect or Mp/5 on gear. Sorry its bad, and flawed in design. Maybe if they reduce value of Intellect and mp/5 on hunter towards ILvl by 200%...
Cursed vision of Sargeras, Leather, yes please. 3/4 mail is weaker than leather.
"BM spec has less mana issues than marks, since you really only use steady/auto 99% of the time."
But they fire that steady at bigger frequency than you fire your specials. 1.7-2 seconds/steady. AND they use Kill Command, you don't. (it evens out)
"..hawk because the damage difference was very, very noticeable"
50-60 dps? Thats 2-3x less than BM hunter losses at base 1000 dps.
PS. Don't propose changes based on 1 spec please. Changing "things" can hammer other 2 specs into ground or pump them up like arnold on steroids...
I just wanted to comment your post, but the comment above me pretty much summed it up.
The biggest issue in my mind is, that we are depending on Int, but do not get enough out of it for its item budget costs.
Hunters weren't supposed to be a mana class in the beginning, huge problems lead from exactly that fact.
Wow you sure did a U-turn on hawk vs viper since I last spoke to you.
Last time you were very pro-viper?
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