http://files.filefront.com/Jayde+Arenawmv/;11847596;/fileinfo.html
Using this build: http://wotlk.wowhead.com/?talent=j0eMacZZfMGhbbkrxqRfouu
Ok, so while you watch this, please keep a close eye on how much damage I'm doing, vs how much damage my ghoul is doing. It's pretty hard to tell the difference.
My first thoughts when I saw the latest patch notes was "yay! I'm going to have a strong pet as unholy now!" Then I realized that his damage probably came out of my own, to stay within budget. This is a problem.
There are really only a few main points I wanted to bring up by showing this:
1) First thing's first: The damage. My damage is pretty low. I'm blood striking for 450-500 damage, about 1k on crits. My plague strikes and icy touches are hitting for about 250 or so. My diseases are ticking for around 300 damage. Scourge strike is bugged, so I took it off my bar. Obliterate does around 1k-2.45k damage. Death coil hits for 500 damage. It feels like most of my damage ends up coming from my ghoul, or my gargoyle when I can pull it out.
Unholy blight is ticking for 48 or so damage, and makes my blood strikes hit a wee bit harder. I'm still underwhelmed with this ability. At least it has a nice graphic. :)
A smart team can/should kill off my ghoul immediately, and my damage is practically cut in half.
Overall my individual damage feels pathetic. Most of my yellow damage comes out to be what socio's dot's tick for. That's sad. Not only do we lack a comparative healing debuff (blood plague is a unique snowflake), but we also lack burst, big time. The burst we do have is also too reliant on diseases, which in turn, are too reliant in a lot of cases on RNG-Dispel factors and the almost-required virulence. To set up burst, I have to go through several GCDs to set up this optimal situation of diseases being up and then bursting. It's too much.
2) Survivability. It's over the top. Really.
AMS: AMS is like a CloS that has a 15s cooldown. I can't recall ever needing it every 15 seconds, so I could actually see this being pushed back to give casters a better chance. No it doesn't remove debuffs, but it's also off the gcd. I'm not sure a 5s duration is necessary if it's off the gcd. It also has a very cheap cost. The fact that it charges RP if it absorbs magical damage is just icing on the cake.
Icebound fortitude: I bet warriors cream over this ability daily. It's too good for pvp. 50% damage reduction and stun immunity with no detriment at all except a meager 20RP loss. The problem I have with this ability, is that unlike warriors who have to board up and switch to defensive stance, cutting off the capability to use many of their skills, as well as dropping their damage, I just press a button and keep going at full speed. No damage reduction, nothing. It's just an easy mode I-win button. My gut feeling is that it's too good in it's current state.
Using IBF probably needs to incur a 20% or so damage loss for the duration. This would have an effect on pve threat, so you'd probably have to bake in more bonus threat to frost presence for compensation.
Bone Shield: Icebound fortitude part deux. All of the above apply as well, except for the stun immunity. Not only that, but using it actually increases your damage as well? Ok.
Imp Rune tap: Amazing. I can see this being almost required for pvp specs, and is probably better left to deeper blood specs. It's healing me for 4200ish right now, every 30 seconds. Works wonders with my healthstone-conjuring friend, when combined with AMS, Bone shield, and IBF.
Shadow of Death: My gut instinct says that this is too good. You just spent forever killing me, and now you get to do it again. I get a kidney shot, my ghoul (if alive) gets to remain with me, and I feel like I get to start all over again. The sad thing is? My damage actually seems to go UP in ghoul form. What the hell?
3) Runic Power abilities.
Death coil: Still weak, and not worth casting unless you absolutely have a spare gcd and you're topped off anyways.
Unholy Blight: Hardly useful except to prevent rogues from vanishing, I suppose. Not worth the 60 RP in PvP at all. Very boring and underwhelming ability.
AMS: Obviously worth it, but probably too cheap.
IBF: Same.
Gargoyle: Feels like just another weak disease that drains RP (that isn't being used on deathcoil anyway) instead. Damage needs to come up substantially, especially for a 3 minute cooldown. It really just feels like a slightly stronger blood plague right now that uses a different mechanic to do it's damage.
RP offensive abilities feel way too weak. For something that takes so much effort to build up, I expect more of a result. Offensive RP abilities cost 2-3x more RP than defensive abilities, but are comparatively 2-3 times weaker. That doesn't add up.
IBF for 20 RP gives 12 seconds base of 50% damage reduction and stun immunity.
Deathcoil for 40 RP grants 500 offensive damage. What? *scratches head*
There needs to be a bigger choice between blowing RP on offensive vs defensive abilities. I'd actually prefer to see more 'burst' come out of our RP abilities, since it takes more effort to build up, requires you to be in melee range (which can't happen if you get kited), and can't be used as frequently in general compared to our strikes and diseases. It just makes sense to have things like death coil, DRW, frost strike, and gargoyle do big damage in that regard.
I also recommend increasing the cost on the defensive ones as well. Players should have to make a choice. Do big burst damage with my saved RP? Or use it to survive? This is not too dissimilar to warriors choosing to stay on their target while taking heavy damage and trying to burn all those big hits with all that rage, or dump it by going to defensive stance and boarding up.
3) Utility (chains and death grip)
Death grip is living up to it's expectations as a great peel ability to keep things off of socio. It's a rogue's worst nightmare. Then again, It's probably even worse for a warlock facing the possibility of being death gripped into a bunch of melee. I obviously like this ability a lot. I'd probably give it a 5 second immunity debuff to prevent people getting tossed around in BGs and world pvp, though by multiple DKs. We ALL know it's going to happen, and we ALL know the forums are going to be flooded about it. It is going to happen.
Chains of Ice: I honestly think it's a bit too good right now. The 20 yard range is what really makes it too good. Yes, using it cuts our damage back and screws some of our rotations a bit, but it's not nearly as bad as what it can do to the victim. It's a 20 yard range physical root/snare that doesn't have the DR of a root. Let's face it, 0% movement speed, even if only for a second or two, is a root. Being able to do it from range is over the top. If you manage to get away from a DK, and his death grip is on cooldown, AND he/she is running at 15% faster speed due to unholy presence, you shouldn't have to worry about getting rooted/snared from 20 or even 30 yards away again (with icy reach). Nerf the range. In a group environment, this snare is just stupidly good now. Cut this sucker back to at least an 8-10 yard range. Part of the victory of getting away from melee is that they can't snare you again. Chains of ice isn't playing nicely with that rule.
TLDR version: Damage without the ghoul is too low, ghoul damage is too high. Survivability is too high while keeping the same damage going. "Boarding up" on a DK doesn't incur any sort of damage penalty whatsoever. Not enough 'choice' between going blowing RP on offensive vs defensive abilities. Offensive abilities are far too weak for the cost, and defensive abilties are far too good for the cost.
Update: Good commentsso far. As I stated later in the thread, adding a damage reduction to IBF would only be a bad thing all around. I regret even thinking that statement, let alone stating it. :)
Hopefully with the damage pass, Death coil will once again be worth using. 550 or so damage at level 80 in this gear is just insulting. That's a tick of corruption, not an RP dump.
I also cleaned up my build and went with something more offensive, while still keeping all of my super over-budgeted survivability talents: This.
59 comments:
Great read. Downloading the video at the moment to read. So DKs have too much utility/defense but not enough offense atm? Maybe they were made to be more of that, or do you think they just need a perfect balance of output/input?
Gritonic
First of all great job on your part. I had some questions though.
1. Did you use Blood boil or Prestiliance at all in your rotation or do did save the blood runes for BS and Blood Tap?
2. What exactly is wrong with SS currently? I'm not the Beta and am not aware of it being bugged.
3. During some parts of your movie you had 100RP for a good 10-15s, were you saving it for your runes to come back then activate the Burst that you were talking about? And what exactly do you mean by setting up burst?
4. What glyphs if did you use, if any?
If you could answer those for me id greatly appreciate it.
its the first time that i DONT agree with you (jayde).
nether thought this would ever happen oO.
but if you seriously think that the DKs have to much survivability and blizz will follow that suggestion and nerf survivability, it will have a huge impact in pve tanking as well AND leave the DK with nothing to offer in pvp.
who should/would take a DK over a rouge/warrior in group pvp, when the DK delivers no MS or any form of true CC like rouges do?
the strength of the DK is the selfsustainability and the fact that its really hard to focus him down.
this way he can "do what he has to do" and is able to pull some nasty melees from your healer / party member that is being focused/low on health.
if they really nerf the surviveability, than they HAVE to give DKs a healing debuff or a form of true CC.
about the deathcoil/froststrike thing i agree with you though, but Ghostcrawler already said that its going to be increased.
the problem with the missing burst is, that they cant buff your strikes to deal more dmg because this would make dk pve dps way to strong (dont forget how much dmg they took from us some builds ago just because of the fact that the strikes were to mighty).
in additon to that, i have to say that most, if not all your opponents in that video were just STUPID.
no way that there will be as dumb people in higher rated matches later on....
the funniest fight was that one against that other DK that tried to get in range to your mate while you beat him von 100% to zero and he doesnt even try to get rid of you or hurt you.
"Really hard to focus him down?" Blizzard tried an experiment with that style of gameplay for the last 4 years. It was called the paladin, and it failed. Their new vision involves viability in whatever field you choose to pursue within the limitations of the class, and for death knights that means viability as either tanks or melee DPS.
I'm of the opinion that the effectiveness of one path or the other should depend more on your spec than baseline abilities, but based on Jayde's post here, it doesn't sound that way at all.
What is wrong with Scourge Strike? I'm a little worried to hear its bug when its on the Naxx DPS set bonus and not Heart Strike.
http://static.mmo-champion.com/mmoc/images/news/2008/september/8962/set_nax10_deathknightdps.jpg
Scourge strike is bugged in that it's currently not ignoring armor, making it essentially a waste of resources to use as a 65% weapon damage ability that does blood strike damage for 2 runes and a 41 point talent.
Just a bug, though.
Perhaps it would be a little more balanced if Icebound Fortitude and Bone Shield absorbed only physical damage(or just one of the two) and leave Anti-Magic Shell for spell damage.
Does AMS already have a limit to how much spell damage it can absorb (not in beta)? If not perhaps it needs a limit similar to what AMZ has. Around maybe 6k damage? This would keep the ability strong in 1v1 situations and allow 2 or more spell casters to burn-through the shield pretty quickly.
awesome vid, totally offtopic question but whats the 1st song called ? i'm hooked listening to it..
Headroom - Will never end
I don't have access to the beta myself but I was under the impression that Deathknights are very easily kiteable. Is this not the case? Since you think that chains of ice range should be nerfed.
Hi, I was wondering if u can make 2 news pvp video please? One with blood specced and the other in frost? And do you think the DK will be playable in high rating arena?
just let me make this clear... you say our bursts aren`t big enough and you want blizz to buff our damage, which probably isn`t going to happen. and you want blizz to nerf our only advantage(survivability) which,thanks to you, is going to happen for sure.
Let me make this clear:
Blizz isn't going to buff anything we need, because I asked for it.
And Blizz is going to nerf anything we need, because I asked for it?
Yeah, that makes total sense.
i simply don`t think they will buff our damage enough to compensate the loss of our survivability
It appears, Jayde, that you are showing your true colors and you have a strong agenda for building a PvP DK with little regard to the hard work and effort Blizzard has put into making the DK PvE viable. You are showing very little respect for the PvE balance efforts (DPS and Tank) they have implemented to date.
Take a trip to a website such as mmo-champion.com and peruse all of the PvE content that has been created for WoW (instances, boss encounters, loot, artwork, environment, etc). Do you see how valuable PvE is to this game? Thankfully Blizzard doesn't build WoW around PvP.
You're recommendations were done with little thought and care on the PvE outcome of the DK, especially as a tank. You gave very little feedback, if any, except for increased threat on FP, but Blizzard has already stated that baked threat gen doesn't scale well later on.
The irony in your post is that the DK beta testers fought hard *just* to get our damage up to where it is...and now, because you put your PvP hat on, you want to further up our damage and reduce our survivability and unbalance our PvE effectiveness (as DPS and Tanks) that Blizzard has worked so hard for?
I highly recommend you re-evaluate your purpose in the Beta.
damn, the new desecration animation sucks
well, i like jaydes vids, because here in europe, we don`t really have a beta. we have 1 server for all the european beta testers. we have pings from 500 to 1000 ms. the server crashes every minute(!), and the european tech support is not allowed to help us. blizzard doesn`t care about us... i would be glad if someone could write a post in the us forums to tell them how much our beta sucks.
thanks
"It appears, Jayde, that you are showing your true colors and you have a strong agenda for building a PvP DK with little regard to the hard work and effort Blizzard has put into making the DK PvE viable. You are showing very little respect for the PvE balance efforts (DPS and Tank) they have implemented to date.
Take a trip to a website such as mmo-champion.com and peruse all of the PvE content that has been created for WoW (instances, boss encounters, loot, artwork, environment, etc). Do you see how valuable PvE is to this game? Thankfully Blizzard doesn't build WoW around PvP.
You're recommendations were done with little thought and care on the PvE outcome of the DK, especially as a tank. You gave very little feedback, if any, except for increased threat on FP, but Blizzard has already stated that baked threat gen doesn't scale well later on.
The irony in your post is that the DK beta testers fought hard *just* to get our damage up to where it is...and now, because you put your PvP hat on, you want to further up our damage and reduce our survivability and unbalance our PvE effectiveness (as DPS and Tanks) that Blizzard has worked so hard for?
I highly recommend you re-evaluate your purpose in the Beta."
Are you for real? I mean.. Are you honestly that fucking ignorant? Seriously?
Very constructive, mature (and colorful) response.
Great comments, cool vid.
One thing I noticed is as good as socio is, he seems to get destroyed in many many games.
Do you feel DK won't get focused at all when partnered with another DPS ?
Or is it because locks are kinda in the limbo right now ?
pve balance is easy
its time to fix pvp
i dont know how much survivability we have or how much dps but we dont have any burst
Locks still suck right now. We switched to murmur premades, and he got on a frost mage instead. We destroy people now. It's really sad how bad locks are still.
Great read as always; however I do not at this point in time agree with most of the things said in there. I'm also in the wotlk beta at the moment, in the EU, with my current DK at lvl70.
First off, some comments (all in good faith, take them or leave them):
1. your build: you are trying to do too many things at the same time with your talents. I have the sneaking suspicion that, while picking up some nice survivability talents, you 'miss out' on what the tree is about. As an example: you do NOT spec deep unholy and keep on using blood strike (even though I totally agree on the comments re its dmg). You max your self out, go outbreak+reaping and take full advantage of blood boil and pestilence. I'm sorry, but thats the beauty of the DK's talent trees and synergies. Blood strike as deep unholy: sry but no (unless circumstances call for it in PvE).
2. you do not spec as a deep unholy build and post PvP observations when the signature deep unholy strike (SS) is bugged (not to mention that our 2-rune strikes have NOT yet been 'buffed' by Blizzard afaik; yes, frost has been buffed this build but I'm not aware about whether or not its a bug)
3. I completely and utterly disagree on the IBF comments. 20 rp is by no means 'cheap', nor is it an 'I-WIN' button in its current state. Also, have you considered the implications of reducing the dmg output of the death knight during the time this ability is active in PvE? 'Hey guys I'm getting hammered by this boss here, let me use this to help out my healer(s), *critical heal* ooops cant kit for crap, there goes the boss after my healing buddy...'. And no, your suggestion of added bonus threat from frost presence isnt the answer here
4. you cant comment on 'choice' between offensive and defensive RP abilities when the numbers pass on our 2-rune hitting abilities has not been implemented yet, simple as that. I know that might sound strange, but its the simple reason that some 'buttons' are not even worth 'pushing' on the DK at the moment (pretty much agree on what you say here). As such, the obvious focus is on our defensive abilities (shall i use that unholy rune to re-apply bone shield or adjust my rotation for something else etc...?)
5. agree on the death grip debuff, the chains of ice range and ghoul comments. That said, with say the 10yd range I would absolutely love for chains of ice to also apply frost fever on the target
TLDR: defensive abilities are just fine for the cost, bar a few necessary tweaks (dont allow defensive abilities to stack, a small death grip debuff - maybe in the same way that a mob in PvE gets tagged and cannot be death gripped? - and a shorter range on chains of ice with, please god, frost fever application). Its our offensive abilities and thus, overall damage, that still needs tweaking at the moment.
Good comments. And yeah, as I stated later in the thread, adding a damage reduction to IBF would only be a bad thing all around. I regret even thinking that statement, let alone stating it. :)
Hopefully with the damage pass, Death coil will once again be worth using. 550 or so damage at level 80 in this gear is just insulting. That's a tick of corruption, not an RP dump.
I also cleaned up my build and went with something more offensive, while still keeping all of my super over-budgeted survivability talents: http://wotlk.wowhead.com/?talent=jfVMqc0csoZZfMGhLbkMxqRbo
Glad you enjoyed reading them; an interesting hybrid build to be sure. I'm guessing single-target focus here, with emphasis on survivability, magic resistance + ghoul, with relatively steady albeit 'lowish' dps.
Would be interested to see how this build would work against say pala+ warr (my guess: not likely to work due to a pala having your ghoul for breakfast, lunch and dinner and the warrior shutting down ALL of your dps apart from the ghoul+ a deathcoil with a disarm).
I suppose I should mention that my main in Europe is a warrior and that one of the the worst things that can happen to a death knight is disarm + improved demo shout (look at all those AP-based spells and ticks go dooooownnn....)
Your build still lacks 'heavy-hitters' per se. I dont like RNG-based skills but I personally like going down in one tree, so this is what I'm aiming for as unholy:
http://wotlk.wowhead.com/?talent=jbZ0gxzhZfMGItbkgco0cout with your standard it>ps>bb>bb>ss>ub>ss>oblit>ss>rune dump and whathave you rotation :-)
That said, we desperately as a class need offensive/defensive choises, but I'll go one step further on your suggestions:
assume for example that chains of ice had a 10yd range AND it applied frost fever. Also assume that icy touch kept its current range and frost fever application BUT could easily crit for 1-1.2k. Now THAT would be a playstyle choice right there: CC or damage? What to use and why? (mind you, you would also need to change the endless winter-related frost tree talents with something like that so that you dont end up with imba icy touches, but it MIGHT JUST WORK...)
Think along those lines for other talents (say plague strike + bone shield for example) and you are there.
"My diseases are ticking for around 300 damage"
No wonder, No Black Ice, and only 2 point in impurty.
The DPS is fine but since you wanted to spec for PvP your damage is going to suffer some.
You can't have it all and have it be balanced.
Hi there, i hope my english is not to bad.
I played a DK on the beta and must say, i like it but with all the abilitys he´s really hard to play. Espacially in pvp. You have diseases, with you need for your attacks, you have, sourge strike,deathstrike,bloodstrike + the hits from the trees. In fact maybe the dps is good(ghostcrwaler wrote, no other class can use more ability in 10sec) but is that really an plus?
I dont think so.
DPS is a point for PvE. In PvP its very unintresting. When i am in frosttap/sheep/fear etc 1million attacks don´t help me. With Wotlk has every class at min one CC. My feeling is that one disatvantge of dk is the kite ability. Is very easy for an Frostmage for example to stay away from him, so the DK need the burst.
Like Warrios. The don´t hit you often but when it has to hurt. An fury warrior now has no chance against an full specct Frostmage for example, who nows to play. Fury Warrior (super Dps, lack burst) has the problem, he hits the opponent one time, the dmg is not very spectacular and thats it. CC an the party is over. Like a rogue without stuns or vanish.
Other question. Runepower atm feels very senseless. Deathcoil and unholy blight thats it. maybe an gargolye every few minutes.
Same as Blood 51 talent. 2min cd where you not really now what to do with your RP.
My opinion:
Balancing the classes like ghostcrwaler says with dps is the wrong way. A lock does the dmg on another way than a Warrior. Only to sy everyone does 1000dps an thats perfect has nothing to to with balancing.
Dk are overloaded with abilitys (and many of them are senseless because of the weak dmg). 4+x Attacks, same at spellside. It´s not very funny to get some kicks in your ass by a Frostmage who needs 2 keys, while you make your Keyboardmatadordiploma and think "holy crap my keyboard is burning and he has still 80%life, during he hit frosttab an take away 60% from my life with only 2 clicks"
At least onother question. wouldn´t ist be better when the Dk abilitys scales with is strenght? Like spellpower? Or the warrior where some abilities scales with attackpower.
At the moment its very fix. xx% weapondmg +xy+xy
If its not too much trouble, could someone post a link to where the ghoul buffs were mentioned?
You're not specced or playing Unholy PvP properly.
Spec into reaping. Don't use blood strike, use blood boil. Your rotation will be:
Icy Touch, Plague Strike, Blood Boil, Blood Boil, Scourge Strike then wait for runes and hit 'em with a huge three scourge strikes in a row to just completely devastate everyone you face.
I'm constantly #1 damage done in battlegrounds and arena on Murmur.
I fully agree with you. There needs to be a balance between Offense/Defense in the PvP arena setting for Deathknights. A purely defensive class or play style will end much like playing my slsl warlock. As much as I loved that spec, burst usually won the day unless the other team really had no idea what they were doing. (Mostly the reason many noob drain teams like myself can blow through the lower brackets of arena then hit a wall in the 1800's.)
I am quite saddened the slsl warlock will be dead soon, but it shouldn't be replaced by another class/spec. :)
Ignore the naysayers, I really enjoyed the videos. Makes me look forward to DK pvp.
To be honest imo not liking ur call for nerfs,Cause we if blizz will listen to this, we PVE'rs who dont like pvp at all will get screwed over and nerfed because of the pvp'rs.
Just because we have good survivability doesnt mean we must get nerfed in PVE because of the pvp whiners.
If we get nerfed in pve cause of this im gonna hate you:P
Yep I 100% agree, lets fuck the DK class over even more than it is already.
Oh, and before you reply, I play in beta too, and we've spoke before. But let me just point out to everyone visiting your blog and reading your usually worthless diatribes on the forums that infact 95% of your 'beta testing' is running around hiting 75'ish mobs. How in the fuck is that testing anything?. No doubt you'll retort with some utter shit about you being in XYZ instance etc etc etc. Don't bother talking crap.
Hopefully the post this is in reply too will point out FINALLY to people that you're an efame obssessed fool. You contribution to actually TESTING the capabilities of the DK is VERY limited. Your blog is turning into a fucking joke Jayde.
PS : QQ fucking more about your pissant Warlock.
Nothing more entertaining than random nerd-raging anonymous people.
Thanks for this comment. =]
can you post what music you used?
Trolls will be trolls. Personal attacks with nothing constructive to say. I'm glad Tigole has been cleaning up the beta forum lately. Lurking made easier.
You should try out my Blood/Unholy Build and let me know what you think
http://talent.mmo-champion.com/?deathknight=2350320530203313231000013000000000000000000000000000000230232035120110000100000000000
There are some terrible people in this world. I am stunned at some of the aweful posted responses I had to read through to get to the good onse - what a load of dribble.
Love your vids, love your blogs. Keep them coming please!
whats the name of the song you used for the unholy video if you dont mind me asking its pretty sick at the beggining! Good job though!
nice vid/info jayde, im not really interested in pvp ive always been more of a pve fan but instead of an idea to reduce dmg which in IBF how about they make it frost pres only? wud tht work? pve tanking would be unaffected that way but pvp dmg wud be lowered under IBF cos of no blood pres +dmg
dunno if thts a tarded idea tho like i said i dont pvp
A PvP build with no Lichborne?
Why?
=/
Good read.
You really need to evaluate your specs and how you're spec'ing. It's seems all over the place without real consideration for synergies between the specs.
How about doing an unholy / frost spec? No lichborne?
With the lack of range abilities and attacks DKs have, Icy Reach gives you a way to reel people in when they're running away and you can't death grip.
This is just an off the cuff perspective.
WTB 1st song info.
I think it's obvious that Unholy is targeted towards pve rather than pvp. As you stated earlier, you seem to deal no dmg but have god like survivability, which to me seems like a tank-friendly spec, rather than burst dps needed in pvp.
Please could you name the first song in your unholy video im dying to know :(
1st song is called: Headroom - Will never end. Just found it in my music folder and wanted to share the name :)
Your spec is bad, go this http://wotlk.wowhead.com/?talent=jcdGqc0GsooZZfMGI0fkzcsMro - the real Jayde (Shattered Hand)^^
Whats the name of the 2nd song?
your spec is really bad
it looks like you just threw random points everywhere
Dude. Don't say it.
Whenever you say things like
"Oh man, THIS is good, but the other thing is lacking"
Instead of buffing the OTHER thing, they will nerf "THIS" and leave the other at THAT.
Saying things like defensive skills are good vs offensive skills being underwhelming...
The point is probably that DKs are just survivability wittling tanks in PVP I suppose. If you bring equilibrium between offensive and defensive, you have a very mediocre class...
so overall Jayde are you going to keep this build? http://www.wowhead.com/?talent=j0eMacZZfMGhbbkrxqRfouu
I am so back and forth with the build I want. I do want unholy tho.
is the build u suggested good forPvE
hmm what is your rotation
hm what is your rotation
how is your rotation
wow, thank god you dont work for blizzard
Wow, you fail. Seriously, reroll. FYI, DKs are great in PVP.
I'd like to know your rotation, too. Are you still using that build above or did you switch to another PvP spec? What's your experience - does it work or not?
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Pvp Server Resim & Videolar: http://pvp-serverlar.com/pvp-server-resim-videolar-f23.html
Knight Online World [USKO]
1859 Koxp: http://pvp-serverlar.com/koxp-f13.html
TBL-BUG-HİLE: http://pvp-serverlar.com/tbl-bug-hile-f14.html
Warrock
Warrock Hack: http://pvp-serverlar.com/warrock-hack-f20.html
Warrock Genel & Destek: http://pvp-serverlar.com/warrock-genel-destek-f21.html
Warrock Resim & Video: http://pvp-serverlar.com/warrock-resim-video-f22.html
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