2.4 looks like one hell of a patch, but it's still too early to tell if it's going to be a good patch or not.
Gear-wise, it should be fantastic. For anyone leveling new characters from here on out, gearing up should be much less tedious.
1) The shaman changes so far look OK. Unfortunately, their out of control burst had to be nerfed. As much as I hate to see classes get nerfed, I had a feeling it was coming. I don't know why Blizzard didn't change the EM + NS combo back when they nerfed combustion for mages, but waiting this long to do it will only cause unnecessary pain. Hopefully they'll get a lot of other buffs to make up for the areas that shaman are weak in. The insta ghost wolf and undispelable rage talent changes look awesome. Hopefully enhancement gets some more love, as it needs it more than any other tree. I also don't agree with nerfing the spell pushback bonus on on the ele gear set down to 50%. If you're going to take away shaman guaranteed crit burst, then at least let them keep their sustained damage. I'm glad to see that they will be getting a lot of totem love coming up this patch.
2) The warlock changes. Incinerate changes look good. Lifetap changes look bad, but I know why they're doing it. It's a direct nerf to warlock efficiency and staying power, which, under many conditions, can be a little outrageous. HOWEVER, when you consider the fact that A) Warlocks typically have 0 armor against most physical dpsers this season, and B) heavy melee teams are all the rage (heh) this season, things were already looking bad. You already don't see warlock dominance this season simply because of the changes made at the end of season 2. Warlocks simply do not have the staying power they once did, simply because how easy they are to assist train down and are forced to eat nearly every second of it that they are not bopped or Pain suppressed. Melee rape warlocks this season ridiculously hard, harder than the devs are probably realizing.
I have a feeling that with this new proposed lifetap change (that already screwes PVE locks quite a bit), that if warlocks are given no escape methods or other ways to mitigate damage from physical dps assailants, then they will essentially swap places with mages as far as class representation goes for season 4. I believe that there could have been another way to balance warlocks more effectively, but this was the wrong way to do it. Hopefully there are other, more positive changes coming down the road for locks, because as it stands, they'll be pretty weak in the long run after this change. I just find it odd that lifetap now scales negatively against getting higher level gear. Gaining stamina hurts warlock efficiency? Weird. Just doesn't make any sense. I can't see it staying this way.
It also strikes me as odd that nothing was done with warriors at all, yet they will only continue to grow even stronger with every arena season that passes, as they arguably gain the most benefit from their iLvLs than any other class. Warriors always start out weak when gear levels are reset at release of the game or expansion, and then dominate when gear levels are maxed out. I don't think that system will ever change.
Also, my forum access has been removed. Yeah, it was for leaking stuff I absolutely shouldn't have. No, I can't blame them, as I shouldn't have. Also, I no longer play on tichondrius, so don't bother harassing me or (especially) tom anymore. You stalkers with nothing better to do can go eat a dick for all I care. If you need to get ahold of me for any legitimate reason, just post here and I'll get in touch with you somehow.
Also, Sorry to hear about Maso.
Edit: To clarify, I won't be playing on Leiah or Jadefury. I'm now playing and submitting feedback for druid on another server. (Balance is pretty weak, although the other two trees are quite solid)