Why doesn't this (rapid fire) reduce global cooldown on shots as well?
With trinkets/rapid fire/serpent's swiftness/imp hawk procs/haste itemization... My autoshot speeds can go all the way down to 1.0 speed or lower, obviously much lower than the GCD, yet my GCD remains unaffected.
It's very odd that "buffing" myself with rapid fire can actually lower my DPS output by causing horrible shot clipping. I go from being able to do a continuous 1:1 steady/auto shot rotation as long as my weapon speed remains around 1.8s or so (factor in .3s or so off the 1.5s GCD due to latency issues), to increasing mana usage and decreasing dps by clipping shots because my weapon speed is dropped below what I call the gcd/latency boundary.
I don't think I've brought this up yet, but it has been bugging me for a while. Blood lust reduces GCD: Why doesn't rapid fire? It's just as dispelable as blood lust is.
I could almost make the same argument for imp hawk in the beast tree, as well as the current trend towards haste itemization for hunters in general.
Stacking too much haste is actually a bad thing. Classes shouldn't be penalized for getting gear "upgrades". As far as I'm aware, the hunter class is only class really suffering from this, as a tremendous amount of their dps relies on steady/auto rotations.
Obviously this is a problem. Noone wants to look at a piece loot like this and really have to worry if it's going to hurt their dps more than help it because of the high amount of haste on it.