Does this make sense to anyone else?
No offense, ghost. But I think vendetta was fine the way it was. It's actually death strike that needs to change.
I really don't see myself using deathstrike in end game scenarios at all, which is a problem: It's one of our core abilities. It's fine if Vendetta tapers off in usefulness as we level because it's simply one of those talents that's just great for grinding. Sort of like fel concentration for warlocks. It's awesome for locks, but quite useless in end game scenarios (except for that very short period of arena seasons when paladin + warlock was popular, and you could take it + conc aura for 100% no interruption on damage).
My problem with deathstrike is this: It simply doesn't have ANY functionality outside of providing a health boost on a killing blow.
When oh when am I going to care about this when I am:
B) In arena matches
The ONLY time I will end up using this core ability is when I am grinding mobs or doing a quest here and there. That's really kind of disappointing to be honest.
Instead of nerfing vendetta and leaving it where it is in the tree (make it more accessible to other DKs), isn't it possible to give DK's more flavor and usefulness on their core abilities, like making deathstrike only usable if the target is under 20% health, and make it some sort of life-stealing execute move? I mean give us a reason to actually use it once we're 80. What am I supposed to do with it in those above scenarios? It simply has no other use in my primary level 80 roles, and if it's current functionality doesn't change, it will simply NEVER end up on one of my tanking/dps rotations at all. In fact, I never use it while tanking now, or in pvp as is.
This is especially true in an arena match. I would simply never, ever, ever waste an unholy rune that I might have needed for a degen, bone armor, anti-magic shell, anti-magic zone, etc etc, just to have the off-chance that if my target did get bursted down in time before he could catch a heal, i'd get a measely 1300 (or 650 or so, if MS'd) heal. Deathstrike is simply not worth the unholy rune outside of grinding non-elite mobs. It really saddens me to see that instead of buffing this ability up, we're only going to be forced to less damage and have less unholy utility in our rotations and have to use deathstrike more often when leveling, only to never use it again at 80. :(
It's one thing to choose to not spec vendetta at 80, because you don't need the extra healing when killing quest mobs anymore. It's another thing completely to end up never using a core ability anymore, because it does what a talent should do instead.
Also, in regards to the frost changes, my issue with it is this:
I think that our other abilities need to benefit off the target being frozen, and not just frost abilities. I don't like how it currently is, that you need to use frost rune abilities to freeze a target (in the form of frostbite procs, chais of ice, and frost strike procs, not hungering cold obviously), and then use MORE frost rune abilities to take advantage of those frozen targets (howling blast). I think it's just another heavy emphasis on solely using frost runes, while ignoring our other abilities.
A GOOD example would be how blood strike and obliterate scale well with going deep unholy (You use a bunch of non-unholy rune using abilities that continue to scale well off your unholy-rune using abilities. Unfortunately, frost only plays well with this synergy in the form of obliterate). Frost, on the other hand, just keeps wanting you to use more and more frost-rune using abilities. The new talent blood of the north is a step in the right direction for this.