I saw an interesting thread this morning over at http://deathknight.info/ about some people asking for better healing counter measures for pvp. Here is the post.
Here was my rebuttal.
"I think you guys are forgetting a big piece of the puzzle here.
Let's say we do bring a new and unique healing debuff to apply to targets that works alongside blood plague and mortal strike/aimed shot/wound poison.
You know what would happen then? Every team would have to consist of DK + warrior, or DK + Hunter, or DK + Rogue, and healers would basically stop pvping because it would be damn near impossible to keep someone alive that has MS on them, AND hots are getting removed, AND DKs would have an additional effect on them. It would just 100% completely flat out suck and not be fun for healers in pvp. At all.
Blizzard made this mistake once before in TBC alpha by letting wound poison stack with MS for 75% healing reduction. The only thing that changed was every arena team was then forced to bring a warrior and rogue to be competitive, and healers basically quit wanting to pvp (and rightfully so) because it was impossible to keep other people (or themselves) alive through that kind of crap.
You have to stop thinking in terms of 1vs1. The combination of blood plague + wound poison or an MS effect is already extremely strong. Druids are no longer going to be the gods of healing 3v3 teams by themselves anymore simply because of the addition of blood plague (which they can't remove).
I think the addition of DKs is going to shake things up nicely just fine the way it is. I'm really not certain we need an additional healing debuff as of this time, and if we do, it should be very minor that won't affect group balance severely.
The only reason I really pushed for blood plague to remove hots periodically is that hots, up until now, have never really had a counter-balancing factor. That, and having to plague strike every time you wanted to remove a diseases is hardly effective against a competent druid."
What do you guys think?