The fact that after I get done going through all that super cool new DK content, I have to go trudge off to outland, almost arbitrarily, all by myself.
If the main fight has shifted to northrend, why am I going to outland, other than to "just level"? There seems to be this huge disconnect of purpose there. I just broke free of the Lich King's will, so my first order of business is to... go to outland? Wait, what? At first I was too excited to start playing and testing the class, I didn't even notice or care. But from a design standpoint, it just doesn't make sense, and it just doesn't feel right.
I know it's too late, but If I had to make any recommendations right now, it would be that you start at 68 or 70 instead of 55. Is this some sort of way to just keep outland somewhat alive and not totally forgotten?
I'm not really sure I'm going to be super psyched about this aspect of the expansion when it does go live, simply because as all my friends and guildies are going to be off going to fight the fight in northrend, here I go trudging my way through outland by myself, for no apparent reason other than to gain levels, so I can get to the rest of the new content.
Leveling up new races I can understand. But this particular aspect of playing the death knight certainly does not feel very "heroic". It feels very out of place and disconnected from the theme and focus of wrath of the lich king.
I'm certainly not the only one that feels this way, am I?
Right now I feel like there just has to be some sort of super compelling quest/reason/purpose that would explain why we were started at a level that would make us have a desire to go to outland, other than to simply gain levels.
Edit: There is one thing I overlooked, though.
Remember, there are going to be hundreds of thousands of newbie death knights running around for the first few days/weeks/months.
If they could jump into northrend immediately, would you really want all these characters who might have been made with the intention of never even reaching level 71 competing with you for your quest mobs in the new northrend zones?
Eh, anyways, that being the case... I feel like there should probably be a pretty big final quest to send you to your faction or racial leader where you pledge your allegiance to them, get a big super fat XP bonus (since you still currently fall about 15% short of dinging 58 going through the starter quest line). Then, have them tell you to grow more powerful while bolstering the now abandoned forces in outland where you will hone your skills against Arthas's minions.
Something. There just needs to be something to fill that disconnect. A new player that may have had a 55, but never anything beyond still might not know to head to outland. I don't really seem to recall a quest line leading you from the major cities to blasted lands to clue people in, since it was the major focal point of the last expansion anyway. There didn't need to be one.