Base ability: Icy Touch applies 60% of your weapon damage as frost damage, and afflicts the target with frost fever. (No functionality change from how it works now, just scales different, and by different I mean better)
It really sucks that as I get better and better weapons, I see my icy touch still hitting for the same old crappy 500 damage, which is barely over a single disease tick of damage, whereas my heart strikes and frost strikes are doing boat loads of damage.
Imp Icy touch = Your icy touch deals 10/20/30% more damage, and slows for an additional 1/3/5%. (Same as it is now, but actually is more attractive due to better base ability scaling)
Horrible spell damage scaling problem solved (IT will scale off of weapon damage instead.) No good spammable single frost rune damage ability problem solved. (Helps RP generation in frost)
Add it to guile of gorefiend.